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How will immersive worlds change our behavior?

Behavioral science can help us design immersive experiences that improve lives rather than harm them.

Behavioral economics can help us explore how immersive worlds may change behavior.

Avoiding the mistakes of the recent past

Technology addiction

Design that maximizes engagement can harm wellbeing.

Exercise and mental health

Screen time can displace activity and connection.

Polarization and disconnection

Algorithms can isolate people in echo chambers.

Misinformation and critical thinking

Immersive content can be persuasive and hard to verify.

New tools for improving health and behavior

Reducing unconscious bias

Experiencing others' perspectives can build empathy.

Improving long-term behaviors

Simulations can make future consequences feel real.

Mental health benefits

Immersive therapy shows promise.

Consumer behavior in immersive worlds

The priming effect

Environments shape choices.

The paradox of choice

Too many options can overwhelm.

Artificial scarcity

Digital scarcity can drive value, and manipulation.

Principles for leaders

1. Think expansively

Consider broad effects on people and society.

2. Experiment and learn

Test carefully and measure outcomes.

3. Design for ethics

Put wellbeing ahead of engagement.

Summary

Immersive worlds will change behavior. Leaders can shape whether for better or worse.

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